SET(SRCS 
  be_aas_bspq3.c
  be_aas_cluster.c
  be_aas_debug.c
  be_aas_entity.c
  be_aas_file.c
  be_aas_main.c
  be_aas_move.c
  be_aas_optimize.c
  be_aas_reach.c
  be_aas_route.c
  be_aas_routealt.c
  be_aas_sample.c
  be_ai_char.c
  be_ai_chat.c
  be_ai_gen.c
  be_ai_goal.c
  be_ai_move.c
  be_ai_weap.c
  be_ai_weight.c
  be_ea.c
  be_interface.c
  l_crc.c
  l_libvar.c
  l_log.c
  l_memory.c
  l_precomp.c
  l_script.c
  l_struct.c
  aasfile.h
  be_aas_bsp.h
  be_aas_cluster.h
  be_aas_debug.h
  be_aas_def.h
  be_aas_entity.h
  be_aas_file.h
  be_aas_funcs.h
  be_aas_main.h
  be_aas_move.h
  be_aas_optimize.h
  be_aas_reach.h
  be_aas_route.h
  be_aas_routealt.h
  be_aas_sample.h
  be_ai_weight.h
  be_interface.h
  ../game/bg_public.h
  ../qcommon/cm_public.h
  ../game/g_public.h
  l_crc.h
  l_libvar.h
  l_log.h
  l_memory.h
  l_precomp.h
  l_script.h
  l_struct.h
  l_utils.h
  ../game/q_shared.h
  ../qcommon/qcommon.h
  ../qcommon/qfiles.h
  ../server/server.h
  ../game/surfaceflags.h)
ADD_DEFINITIONS(-DBOTLIB)
ADD_LIBRARY(BotLib ${SRCS})
